Comment from: ^Hawk^ [Member] Email
Ding! Bring out your dead! Ding! Bring out your dead!
03/31/10 @ 18:57
Comment from: indy [Member] Email · http://www.ndtoys.com
The stuff in the original Blanding version made sense. It worked out to a mission every 10 minutes with a progressive reward, 2 of them storyline related with branching, and 5 chapters. Dunno about delivery though. I've got my own theories on that.

If that preliminary draft didn't float your boat, well, go listen to Eminem - Under the Influence.
03/31/10 @ 20:24
Comment from: ^Hawk^ [Member] Email
The original Blanding draft was awesome Indy. You did a great job, and the challenge of the game would've rocked. This is such a bastardized version of that it's really pathetic.
03/31/10 @ 21:42
Comment from: indy [Member] Email · http://www.ndtoys.com
Well I just checked the Oz post. I think there's some misinterpretation going on. There are no progressive missions being used by Viper. The post doesn't say anything about them.

The only thing post addresses is you have a primary and secondary point of contact. Fancy names for general and their XO. Those 2 people are allowed to receive the mission.

The whole gripe about the mission cards... it's meaningless to me. You could have written 5, 10, 100 of them for every single mission. I've never seen a rule mandating you had to use a single card or anything like it. If you think your mission card may get stolen, send 5 of them out. Not a big deal.

Doing away with them though? Madness. You can't get rid of the only verifiable paper trail that effects the score.
04/01/10 @ 09:42
Comment from: Cerrik [Visitor]
Ah God. As if it can't get any worse. I am truly saddened that all I'll ever be able to do is listen to stories about how great scenario used to be... and then turn around and play with crap like this.
04/01/10 @ 23:39
Comment from: lonegunm4n [Visitor] Email
I for one will miss the mission cards and the 15 minute intervals between missions.

The constantcy of the missions meant there was never a down or slack time, since there was always that next mission coming up. Now, since random groups of players can complete a mission with little planning, it'll turn into a territory grab. Take as many objectives as you can, so if there is a mission there, it's just a matter of making sure your have the right number of players and having a ref there.

Plus, like Indy said, without that physical mission card, it's hard to verify what missions got done and when they were completed, and which ones didn't. You can't track down a ref and ask them about a particular mission card if they don't sign it.

Oh well, I'll see how it turns out come April 10th...
04/02/10 @ 00:05
Comment from: Jester [Visitor]
***--
I am the "pussy", as you all say, that posted the comment on his forums stating that I like not having mission cards...I figure I would play devil's advocate.

While I may not have the years of experience, I have played a handful of scenarios, enough to develop an opinion. Whether he is doing it to duplicate real life, or not...it just makes thing easier.

I like the fact that success doesn't hinge on the person with the piece of paper not getting shot. If the guy with the mission card decides to be rambo and get himself shot...it blows the whole mission. Whether one guy gets out or not, the mission could/should still be completed without him.

Another reason I like this method better is because it doesn't require a runner to bring the mission card back to the base, thus allowing players to move smoothly from one mission to the next.

As for not having a paper trail...as long as the base ref does his job, all documentation will still be made on paper.

Is it foolproof...absolutely not. I am hesitant about this system because it hinges on the ref's being adamant, punctual, and focused at all times. I know we have all seen a ref or two at a game who weren't paying too close attention to whats going on.

To me it comes down to this, this way the mission hinges on the players getting the job done, not getting the job done and having to protect a 3x5 piece of paper.

Feel free to comment, criticize, and complain at your leisure.
04/02/10 @ 23:50
LOL......you know, you enjoy that. I don't have to to deal with it anymore, so I am quite ok that Viper kills more of his business by doing it this way. And I am sure that in your vast scenario experience this is the way to go. I just hope you are playing for a side that either has a commander who has his/her shit together or a command team that will step up. Otherwise, well I guess the whining then will be on something else.

And BTW, 1 person gets shot being Rambo, he drops the card and other people can pick itup and still run the mission without having to be there at the CP to hear what the mission was. In this example, the guy who knows what he thinks the commander said gets shot and guess what? No more mission!

I don't remember calling you a pussy (noun)but stating a state of something that is happening, pussification (in this case an adjective) however if the vagina fits......
04/03/10 @ 09:04
Comment from: indy [Member] Email · http://www.ndtoys.com
Mission card holders don't go "rambo" usually. You can stand there and hold the card over your head and let somebody come get it. You can drop it on the ground and walk off if necessary.

The only key is for your general to not give it to an idiot or a spy. Because idiots and spies get shot and walk off with the card, blowing the mission...

and you can still send more cards. The only thing with a time limit is the goal of the mission itself. If nobody can find the card... send another.

Smart generals keep a separate log of every mission that comes in. Typically on a pre-printed spreadsheet labeled with mission numbers, so they can cross reference against the final score board. If you haven't verified it's finished, and there's still an hour to the deadline... send another card.

I don't know this is so much pussification, as it is a dumbing down.
04/03/10 @ 14:55
Comment from: Jester [Visitor]
***--
After playing this game, I rescind my argument...unless there are tons of extra, experience refs with ultra high powered radios...this will never work.
04/11/10 @ 19:25
Comment from: ^Hawk^ [Member] Email
ROFLMAO!!!!
04/12/10 @ 05:07
Comment from: lonegunm4n [Visitor]
I will echo what Jester said.

Most of the refs weren't 100% sure on how to start, end, or call in missions without the mission card. I started a mission (take and hold for 20 minutes), and the ref asked me for the mission card!

Then, you had problems with refs not answering their radios, poor comms, and the usual problem of refs aren't where they are supposed to be, so you had to track them down.

Viper wants to go to missions every 30 minutes? Fine. I didn't particularly like it, but it still kept us busy. I just wish he would bring back the mission cards. There are far too many weak links in his new set up for it to be 100% reliable, other than 100% unreliable.
04/12/10 @ 09:24
Comment from: Jester [Visitor]
***--
It's like Socialism...it works on paper, but fails when you put in the variable of people.
04/12/10 @ 17:59
*****
God I love being right! From Bambi Bullard being the "PB WOMAN" of the year to the abortion that this 'real life' mission system was, one can only wonder how much longer until him going out of business is a reality.
04/13/10 @ 13:04

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