Role cards
By indy on Jun 7, 2010 | In Musings of a Scenario Troll | 15 feedbacks »
Funny to wake up and find out a bunch of people you know are now cheaters.
Player packet: When you check in you will receive a packet with a player ID card (tells about the character you are playing) and a Player Badge. DO NOT LOSE EITHER OF THESE. They will not be replaced for any reason! If you find one you must turn it in at Central Command immediately. Use of lost credentials to gain access to the enemy HQ, or acquire armband tape, is strictly prohibited.
Now, here's some funny things. For years, role cards did not have a number on them. Why? Losing it might have gotten you a replacement, but the person who found that card, it was as good as gold. No attempts to spin it otherwise can change what's well known to players who were actually there.
In the evolution of that security, teams started specially marking role cards. At each event, we had special "hole punches" in a variety of shapes, to denote that that card was verified as valid to our side, and you were allowed past the insertion point near the base. We were also writing numbers on the cards, well before there were ever blanks for them. None of this was ever about turning in lost cards, it was about base security, pure & simple. Players made their own adaptions to the rules, and didn't fucking cry about it.
Why do you think a card is even watermarked? For event immersion? No, not at all. It's because Wayne never watermarked anything. In fact, he frequently had fun poked at him because of his lack of basic security features. People sat in the parking lots with typewriters and just made their own.
Counterfeiting has always been a part of scenario culture, from props to IDs, and has never, ever been against the rules at any event I've ever played.
Anyways, here is what you should have been doing in the first place instead of relying on dropped cards:
1) Buy a laptop. It is just as an important piece of scenario equipment as your marker and mask.
2) Buy an all-in-one printer, scanner, fax machine.
3) Have power available at the field.
4) Have an internet connection. Field wifi, cell modem, tethered phone, whatever.
5) Amass a mighty collection of Fonts. See, Viper uses special fonts in an attempt to differentiate his cards and make counterfeits more difficult.
6) Go to Hobby Lobby. Buy card stock in every available color, you'll need them.
7) Go get your eyeballs on an enemy role card. Do whatever it takes. Ask nicely, hang out around registration, go look over shoulders, find a dropped one and memorize it on your "way to command central".
8) Go flex your Google skills finding a comparable image. Find the closest font you can, and make your own creation in MS Word.
9) Print it, chop it, start infiltrating.
It's not hard, just practice at it.
15 comments
It makes my stomach churn to think about how our sport continues to cater to the LCD's infiltrating it.
And people wonder why foreign countries are kicking our ass in everything we do lately. Because we continuously reward average and below average people and punish over achievers.
but man did I admire the ingenuity it took to pull it off.....
All the sudden base security became a REAL role to play for me instead of a simple pass through....loved it!
Even on the other side of that coin.
The rules at once point changed to ease security restrictions because people were complaining they couldn't access their own general.
Teams actually came and stood shifts on security, by schedule. At Warcraft, Guilty showed up 30 deep, and pulled security the entire event. We expected to, because our captain was the general.
Funny how time and social pressures manage to ruin a thinking game.
I'd be interested to see what games you recall me getting "kicked out of". Probably funny as hell. I hear a lot of stories about shit I did to people, at games I literally never even attended, as it is... so this should be rich.
You're probably alluding to a very old event, from about 12 years ago... and you have the story absolutely, and completely wrong. Not surprising, it's a 12 year old or so story, and it was never actually told in public until earlier this year.
See here: http://www.mcarterbrown.com/forums/1201529-post30.html
I told her flat out I was going back on to the field, finding TB, and emptying my entire harness into him. She screamed at me that it would be assault (in a scenario paintball game?).
That's the closest I've come to being ejected... and still, no judge punches.
My initiation into scenario was laying in the grass, talking to Mok who was playing on an ad hoc team, called "The Retarded Elves"??? We were waiting for a mission to be completed and someone from the opposite side got onto our generals net and said that the Elves were traitors and that they should be shot on sight.
Bad feeling, sneaky as hell, and it caused them to switch sides.
Someone said that that should be made illegal or we would lose players.
All these new rules are things that were Grey before and since the Bitching was loud enough the rules got fixed, for the children, for the good of the game. Try an Illuminati, get tossed, heart attack, tossed.
What ever happened to the newspaper method of learning? Do something, get rapped on the nose, learn to do things better, be more observant or get rapped on the nose again, repeat as necessary.
Imagine football with someone like him running the show?
Imagine hockey?
See, that guy at the net, that was Spiro. How, oh how, did Spiro.. who Viper didn't know was even at the event, make it into the enemy base?
I traded pre-game labor to Viper for a legit enemy ID card. I created the map of BSG in the game editor and exported it out for the event map. This was long before I ever wrote cards for him. This was my second event as a player. I also had approval for dynamite strapped to my chest, as a goblin sapper. I was going to blow up your entire side at game on, but Viper thwarted that by not giving me the ID and explosive until after game on.
I gave that ID to Spiro, instead of a suicide mission. Over time, he developed trust of your general. The heat and suspicions were catching up with him, so all of the elves became his patsies. You were chased from your own side, and had to go play for the side that Spiro was really on to begin with.
Funny how all that works, huh?
Little ole me and about 15-20 traitors, Great! Got shot by my own side when the Elves tried to go to the base to deny the charges. "Wow" I thought, "Scenario ball is fun as hell".
Then, post game I learned the truth from Spiro. I thought that was a great trick and put it in my bag.
So Pyro, while we're on this wonderful topic...
How does Blaze feel now that the tactic she used to snag my missions at Grail, was in fact, illegal the entire time? I thought it was clever, but apparently she cheated.. so I guess somebody owes me a grail.
Yeah...we had a conversation about that yesterday as a matter of fact. She was rather surprised by this "clarification" of the rules as many of us who've been around awhile were, I think. Her first reaction to this when I mentioned it to her was "Huh? What do you mean it's been AGAINST the rules the entire time? That's not how I remember the rules."
The numerous times we'd reffed I don't think anybody on our team would have called a player out on that and given 'em a punch for this move.
Hrm, guess we've been cheaters all this time. Funny that, since we had two player refs on our roster...
He would walk through his lines w/ his team jersey and then remove his jersey and just blend in with the other side while wearing their tape.
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